I am a 3d artist from Finland, Turku. I've been working in game industry for the last 5 years and during that time I have been fortunate enough to work with awesome people and projects.

I am a self-taught artist and my first touch to 3d art happened when I was 14 years old. Since then I have been learning new things and different styles to find my own strengths and to keep up with the latest tech and workflows.

Feel free to contact me at kimmo.koo@hotmail.com.

 3D Modeling (3ds max, ZBrush, Cinema 4D, WorldMachine, SpeedTree, Modo)
 Texturing (Photoshop, Substance Designer)
 Rendering (V-ray, Mental Ray and knowledge of PBR)
 UI/UX Design & Techniques (Unity, Photoshop)
 Basic animations (3ds max, Cinema 4D)
 Video Editing (Adobe After Effects & Premiere)
 Game engines (Unreal Engine 4, Unity3D, UDK, Havok Vision)

 Vertex 3 Art Works Featured
 Sketchfab Most Viewed of the Week
 3X Epic Launcher Pic of the Day
 2X Humster3D Team Choice Award
 CG CHOICE AWARD at CGTalk.com
 2X 3DTotal Excellence Award
 Allegorithmic Gallery Featured
 DOPE Award
 3X CGarena.com Exellence Award
 Marmoset Viewer gallery featured
 5X ArtStation Pick featured
 Featured in ArtStation Best of 2016 Gallery
 8X Polycount Recap featured
 Deviantart Daily Deviation
 4X GTI-Magazine Virtual Tuning #1

 3Dtotal.com Artist Interview
 3D Artist Magazine - Issue 68 / Making of Zero Gravity
 InCG Magazine - Aesthetics in CG
 Kotaku - Fine Art featured
 80lv - Realistic Environment Look
 80lv - Procedural Planets
 80lv - Creating A Game from 3D Scene
 80lv - Making of the Last Stop
 80lv - Lighting and optimizing in U5

 Humster3D - Making of the Skyline
 Sketchfab Blog Art Spotlight
 Dome.fi article about next-gen graphics
 UNT3D Magazine Portfolio Feature
 Skrolli magazine - PBR in game industry
 3D World - Making UE4 environments
 CG Society - Making adv. enviroments